Tribute Extension

Being able to manipulate the browser has been very inspiring and brought about many new ways of thinking about looking at the internet. Since beginning ITP and starting to write code, I have been constantly reframing my mind to think about the browser as a vessel for change rather than a finite picture of information. Even the the beginning of my journey into coding, specifically the moment of realizing that the P5.js editor is simply a webpage, the way in which I approach the browser has been completely changed.

My final project for Hacking The Browser will be a Chrome extension which changes the browser to look and sound just like your favorite rock band. In this case, your favorite band is either Nirvana or Metallica!

I will be using a Spotify API and jquery to add sounds for Click Events and other Events which take place in the browser.




Week 3 Arcade Cabinet Design:

Games located at Barcade – 6 St. Marks Place



Game 1: GYRUSS

Style: Flying shooter

Control: 360 degree Joystick

Motion of Control: Circular

Perspective: forced 3D perspective

Orientation: Flying forward through space

Final Thoughts: Firstly, the music in this game is awesome. Super catchy and makes you want to progress further into the game. The controls are intuitive but it can get complicated when you are forced to fly upside down. I’d rather be restrained to the lower half of the screen like in Galaga.



Style: Vertical shooter

Control: Trackball

Motion of Control: Side to Side with limited up and down movement

Perspective: 2D

Orientation: Shooting upwards at enemies

Final Thoughts: A classic game, and you can feel it. The trigger felt sluggish and stiff, however that could have been due to upkeep of the machine. Personally not a game that would keep me pumping in the quarters to achieve highscores or personal satisfaction. Overall I didn’t feel very satisfied to progress and was looking forward to a more fast paced game like Gyruss of Galaga. The trackball control was the most enjoyable experience of the game as it was surprisingly fluid and responsive. I would like to experiment with a trackball for in my personal projects.


Game 3: GALAGA

Style: Fixed Shooter

Control: Joystick

Motion of Control: Side to Side only

Perspective: 2D

Orientation: fixed to the bottom of the screen and shooting upwards at enemies

Final Thoughts: Easily my favorite golden age arcade game. Fell in love with this at a tavern in Port Jefferson, Long Island. No music but good sound effects. Satisfying as any game could be. The enemies have great patterns which are challenging but do not feel unfair, even at the most difficult stages. The fact orientation of this game is perfect as you are limited to the x axis of the bottom of the screen. The joystick moves quickly and is very responsive. Having limitations on movement allows you to evade enemies with with reflex, rather than guesswork. Overall, this is my favorite classic arcade game and I don’t imagine that changing any time soon.



Screen Shot 2016-02-16 at 10.07.12 AM(Note – picture is not in Hexagon form, is a visual mockup)

Week 4: Project Proposal & Concept Maps


Using a pre existing script written for previous Pcomp and ICM final projects, as well as my entry in the 2015 Winter Show, I intend to build an information pavilion displaying the effects of Ocean Acidification. Using a colorful lo-fi infomercial styling, a long and over-stylized name, I intend for the video pavilion to be informative, vibrant, and approachable, and use ironic humor to grab the public’s attention. Using the medium of video I will bring the viewer through from our present day oceanic conditions to how we imagine them to be in 2100. Due to the fact that Ocean Acidification is a comparably newly studied phenomenon (1999 is an oft quoted year as being the beginning of its study) many experiments are done to predict the near future of our oceans’ health so that we can get an acute understanding of how far along the affects of carbonic acid have been. Such experiments include the incubation of organisms in seawater conditions formulated to how we predict they will be 85 years from now and the drilling and collecting of samples of sediment and coral deep beneath the ocean in heavily affected areas. I intend to use these experiments to give a realistic depiction of how our current living practices will change  life on earth from from modern day to the year 2100.


Topics to focus on:

  • species and food webs
  • volcanic natural experiments
  • Champaign sites
  • shellfish agriculture
  • shellfish economy
  • wild seafood economy
  • tribal harvesting



  • Reduce carbon dioxide emissions
  • Reduce nutrient runoff into ocean
  • Adapt and remediate ocean acidification
  • Invest in research and monitoring –
  • Inform the public of OA
  • Inform the public which species are most affected
  • Inform the public what habitats are most affected
  • Government at all levels must cooperate

Concept Maps:

Last week’s concept mapping exercise was not only very useful for helping my topic expand within my own mind’s eye, but as well gave me a nice perspective on the topic of a fellow temporary expert. If possible in class I hope to visit more concept maps and help expand the topics and open up new pathways of thinking together as a group. The concept map I looked over last week was Appropriate Tech and it completely opened up a great conversation between Christina and myself. For instance, she is very focused on the Panama coffee industry’s high volume use of water to sheer the cherry off of the coffee beans within. This causes many dangers to the ocean habitats surrounding these farms as the nutrient rich runoff enters the ocean and destroys the surrounding habitats. I will be looking further into this and I hope we can work together on a segment for my information pavilion.

Bart VS Corn

Screen Shot 2016-02-11 at 2.07.47 PM.pngCreativity can take you anywhere. Artistic practice leads to artistic pieces and projects. Game design is unlike any task I have taken on. Not only is there the style, the personality, the design, the tone – but I have found that even in the most constrained games, there is an infinite amount of ground and space in which you need to cover. Even a game that takes place in one small room, there are generative elements which come and go, doors which must be opened or closed, and the physics of the universe must be accounted for or disregarded.

I am happy to have programmed a moveable character and item which have lives of their own. I really look forward to learning more about scripts as well as being able to program parallax scrolling backgrounds.




  • Title of project: Rusty
  • Found Object: Animal Kennel
  • Brand:  Petmate
  • Model: Deluxe Vari Kennel Jr.
  • Microprocessor: Arduino UNO
  • Sensors:  Parallax Optical Distance Sensor,
  • Speakers: 1 10 inch Traynor bass speaker


Rusty will utilize Parallax optical distance sensor to observe the viewer’s distance in a 360 degree capacity. The closer the viewer’s face gets to the cage, the louder the dialogue from within will become. As the viewer gets closer the bass of the speaker will allow for large scale vibrations adding to the sounds becoming more physical in nature (We can think of Rusty like a storm; the recorded dialogue is the rain and the speaker vibrations are the thunder). The panels and cage door will be covered in opaque acrylic to ensure mystery about the contents and drive curiosity into the viewer. The recording inside will be modeled after an episode of mental exhaustion and a extreme social situational anxiety. Only after opening the door of the Kennel will the volume of the event fade and the sound of wind will be played. Upon closing the door the wind recording will be played backwards as to simulate the regression of the piece back into mental undoing.


Temporary Expert Week 3

Ocean Acidification Week 3:

I have started to look for information resources,both locally and around the country. There are many resources to look into with many with accredited professionals, scientists and analysts easily located through government websites or research journals. Newspaper articles, such as Our Deadened, Carbon Soaked Seas, written by Richard W. Spinrad, the Chief Scientist of the US National Oceanic And Atmospheric Administration, or NOAA, was instrumental in pointing me in the direction of professionals in the fields of oceanography and climate science.
My research led me to another enlightening interview on the NOAA FISHERIES website Making the Connection Between Climate Fisheries done with Jonathan Hare, Chief of Oceanography Branch, whose job description reads as follows:

“Oversees NEFSC CTD Program and EcoMon Program including the Ship of Opportunity Continuous Plankton Recorder survey and Research Vessel Plankton Monitoring surveys; research interests include fisheries oceanography; use of oceanographic information in single-species and ecosystem assessments; effects of climate change on fishery species; structure and function of the northeast U.S. continental shelf Large Marine Ecosystem, technology development to improve the monitoring of marine ecosystems; biological and physical processes that drive the dynamics of marine fishes, early life stage biology and ecology.”

If my goal over the next 3 months is to research and analyze data for the use and implementation in a experimental and enlightening public project, I want to get out there and into the water and into the mud. I am in touch with Mr. Hare and awaiting his email back. I am looking for any opportunity to visit the James J. Howard Marine Sciences Laboratory and learn more about the work that is going on there. I am absolutely excited to begin work on the midterm and final project using art as a medium to enlighten people on Ocean Acidification.
My background is in Media art, specifically video and I hope to implement this medium in my final project.


List of Experts:

Jon Hare –  Chief of Oceanography Branch at NOAA

Simone Alin – Ph.D. Supervisory Oceanographer. Ph.D., Geosciences (Ecology & Evolutionary Biology minor), University of Arizona,

Dr. Richard W. Spinrad – Chief Scientist at NOAA

Ian Boyd – UK colleague of Jon Hare